|
Coaster Enthusiasts of Canada
|
|
ROLLER COASTER
TERMINOLOGY
This will give you some common terms and their definitions as used
by coaster enthusiasts and amusement industry people. Some terms may be
used differently in some regions and by different manufacturers and
local enthusiasts, so do not necessarily take the following meanings to
be the definitive, or only, ones. Coaster terms used within a definition
may be looked up here if you are unfamiliar with what is being said. Use
your browser's internal "Search" function to do so; (often engaged
via "Control-F", `/', "Control-S", etc).
Note that not all terms are necessarily represented here. New terms are
being devised and some old terms are taking on new definitions. They will
be added here as they become known.
Information on the rides and parks mentioned here may be found in links
on the CEC Main Page or on the
CEC Midway.
THE FOLLOWING MAY NOT BE REPRODUCED
WITHOUT PERMISSION FROM THE AUTHOR ©
-
A.C.E.:
- This stands for The American Coaster Enthusiasts.
Officially formed in 1978 and based in Chicago, it had its
first meeting at Busch Gardens - The Old Country (Now
Busch Gardens Williamsburg) in June of '78.
-
AIR TIME:
- The sensation of being lifted off your seat when the
coaster descends or ascends a hill where the cars are made to
follow a curvature that is slightly lower than the curvature
they would follow if not held to the tracks. In both cases
the car leaves riders behind in the air while it drops out
from underneath them.
-
ANTI-ROLLBACK DOG:
- A device used only if the lift chain should break when
elevating a train to the top of the lift hill. The dogs cause
the familiar clanking, ratcheting sound heard as your train
goes up the hill. The dogs are attached to the bottom of each
coaster car. As the coaster ascends the lift hill, each
dog (which is pivoted) drops into a slot designed to hold the
train from rolling backwards into the station, should the
chain break. Otherwise it slips out as it passes beyond
each slot to be ready to fall into the next slot.
-
BANK:
- A section of track (usually a turn) that is elevated
on one side to form an angle from the horizontal. A bank on
a straight-away will cause riders to lean to one side, but
on a curve it will tend to keep riders in their seats instead
of being thrown to the side by the abrupt turn (unless the
bank was to lean toward the outside of the curve).
-
BARRELROLL:
- A track section in which the train turns sideways
completely around, like rolling sideways down a hill in a
barrel. A true barrelroll is done with a minimum of forward
distance travelled for the turn to be completed. Coasters
like "Le Boomerang" at La Ronde do a long graceful
barrelroll-like turn over an extended distance, but we
don't consider it to be a true barrelroll (in fact it's
part of the boomerang turn.) Some people would consider a
corkscrew to fit this class of turn, but again we don't.
Examples of real barrelrollers are The "Ultra Twister" at
Astroworld, and Arrow's never commercially produced
"Pipeline".
-
BATWING:
- This element differs with different manufacturers. It's
closest to an inside boomerang turn with two inversions
and a resulting direction change.
-
BLOCK:
- From railroading terms. It refers to any section of
track that can be separately controlled by either the
operator or in most modern systems by proximity-switch
relays (usually micro-processor monitored). At the start or
end of each block is a braking section of track. Only one
train is allowed in any block at a given time. Should one
train not have cleared a block before the following one has
entered, one or all trains are slowed or stopped at their
next braking point to prevent collisions.
-
BOGEY:
- (BOH-gee, with a hard `g') The part of a coaster car
that consists of the wheel assemblies and their support
structure. Also refereed to as "trucks".
-
BOOMERANG TURN:
- Before seeing one, most people think it looks like
an Australian boomerang as seen from above when it's lying
on a flat surface, so that it appears like a more open
horseshoe curve. In fact it is a series of curves in a
vertical mode that allows the coaster to change direction
180 degrees, sometimes very quickly in an unusually small
area.
- There are two types - inside and
outside. The inside boomerang has the entrance and exit
tracks in the middle with the twisting sections towards the
outside; and can be represented by The "Vortex" at King's
Island, Ohio. It works by curving the coaster up vertically
on the incoming track until it is upside down over top of
itself while curving to the outside side. Riders are then
brought down upright up but underneath the incoming track.
The train then continues under the outgoing track, is curved
up until the coaster is once again upside down over top of
itself where it curves to the inside and is brought down
upright up on the outgoing track.
- The outside boomerang has the
entrance and exit tracks outside of the twisting sections.
This is represented by "Le Boomerang" at La Ronde in Quebec
or by The "Bat" at Canada's Wonderland, Ontario. They work
by curving the coaster up vertically and over top of
itself until it is upside down, then curving it to the inside
while righting itself, twisting it upside down again (but
rotating in the direction opposite to the previous
inversion), and then taking it down and out the exit
track.
- The shape of these turns as seen
from a certain angle resembles a boomerang in a vertical
position. Also the name can refer to the fact that a properly
thrown boomerang will return to the thrower, and this type of
turn will return the rider to approximately the same point as
where he entered it. Both of these facts are best represented
by the inside boomerang models.
-
BOOSTER WHEELS:
- Horizontally rotating tires between the rails that grip
a fin (or similar) under a coaster car to propel it forward.
They may be found on The "Cyclone", Sandspit, Prince Edward
Island, or on Skyrider" at Canada's Wonderland in Ontario. In
the first case the wheels are used to propel the car from the
station to the lift hill. The second example uses them to
propel the train from the holding brakes to the station.
-
BOWTIE:
- An element similar to an inside boomerang, but the train
exits on the opposite side of entry rather than the same
side. This is represented in "Dragon Mountain" at MarineLand,
Ontario, Canada.
-
BRAKE RUN:
- This is a series of brakes strung together along a
section of track. They may be used to retard a train that
is approaching a critical speed or to stop a train on the
holding track outside of the station while waiting for a
loaded train to depart.
-
BRAKE/BRAKING SHED:
- Usually on wooden coasters only. At the end of the ride
a set of brakes between the tracks is used to slow the
coaster before it enters the station. Because moisture makes
it difficult to stop a train with wet brakes, this area
is usually covered (most often by a wooden shed) to keep
the brakes dry during a rainstorm. An example is The "Tree
Topper" at Upper Clements Park.
-
BUNNY HOPS:
- See Gravity Humps.
-
CAMEL BACK:
- A series of two or more small hills, each often slightly
smaller than the preceding. Also, B&M's reference to an
in-line inversion element which can be found on their
sit-down and stand-up roller coasters.
-
CAR:
- A unit or part of a coaster train, it typically carries
between two and four passengers, but there are cars which
carry six, eight and ten. "Oblivian" in England carries 16
passengers in three tiered rows.
-
CATCH WAGON:
- Device used to engage a coaster train to pull in up the
lift. Also referred to as a "lift sled". See " Le Boomerang"
at La Ronde.
-
CENTRIFUGAL RAILWAY:
- Old term for a loop-the-loop coaster. From the fact that
the only way the cars were held in the loop was by
centrifugal (actually, centripetal) force.
-
CHAIN DOG:
- A hook-like device under each car that grabs the drive
chain which brings the train to the top of the lift hill.
-
CHAIN INCLINE:
- Older name for a lift hill.
-
CHAIN LIFT:
- The chain moving in a trough that carries the train to
the crest of the lift hill. Some use it to refer to the lift hill
itself, but that has fallen into disuse.
-
CHAIN TROUGH:
- The metal trough on top and under the lift hill in
which the drive chain runs. It also returns the chain from
the top of the lift to the pulley at the bottom.
-
CHECK BRAKE:
- A safety device which allows more than one train to be
on the same circuit. If there is a problem in one block of
track, the check brake will not allow the following train(s)
to continue into the next block.
-
CIRCUIT:
- A completed journey on a coaster or the track layout
itself.
-
CLASSIC COASTER:
- This term is used to describe a wooden coaster that is
operated and maintained in a manner generally from 1960
and before. These rides have no head rests, ratcheting lap
bars, or seat dividers, and some still use manual braking
systems.
- "Classic Coaster" is also a
designation given by The American Coaster Enthusiasts (ACE)
to coasters operating as just described.
-
COASTER VIRGIN:
- One who has never been on a roller coaster.
-
COBRA ROLL:
- A turn similar to a bowtie where the train exits on the
opposite side of the track configuration, rather than exiting
back the way entered, as is done in a boomerang element. This
element is represented on "Le Vampire" at La Ronde in
Quebec.
-
CORKSCREW:
- This turn is aptly named, as it follows the same inside
curvature as that of the cork remover seen in most kitchen
drawers. Each travel from upright, through upside down, to
upright again represents one corkscrew turn. Most coasters
have two turns in the same direction, but different
coasters may have theirs clockwise, others counter
clockwise.
- This is also referred to as a
helix turn, but we prefer not to use this term as it is
often confused with a spiral (also referred to as a helix).
Try "Corkscrew" at Playland in Vancouver, and "Dragon Fire"
at Canada's Wonderland.
-
CORRAL LINES:
- Individual queue lines on a loading platform, separated
by railings, that allow riders to select the seat in which
they sit.
-
CUTBACK:
- This element consists of a single inversion starting like
a corkscrew but after the apex of the turn the track cuts
left or right instead of continuing forward. The effect
is an abrupt direction change of about 180 degrees.
-
DIPS:
- Now seldom used term referring to a smooth down & up
hill section of track. Popular around the turn of the
century.
-
DIVING LOOP:
- An element similar to a stunt plane manoeuvre. Riders
enter a loop in a forward motion, as normal, are inverted,
then turned sideways to come out of the loop with the exit
track usually travelling under the entrance track. The train
is turned approximately 90 degrees from its entry direction.
- Another version has the train going
up a hill where it rolls upside down and the track dives
back in the direction from which it came.
-
FAN TURN:
- This turn appears like a hand fan from past times lying
on a flat surface as seen from above. The curvature is very
nearly the shape of a circle. Some of these curves have
cable supports that even resemble the ribs of the old hand
fans. These curves usually turn the train 180 degrees, but
not always. "Le Monstre" at La Ronde has an example.
-
ELEMENT:
- A turn or inversion in a coaster ride. Each is considered
a component or element of the layout.
-
FLAT RIDE:
- A carnival term. It denotes a portable ride that is able
to be loaded on to a rail flat car or truck flat trailer.
Today, it is used to denote most rides other than a roller
coaster or dark ride.
-
GRAB BAR/HANDLES:
- On some coasters cars there are handles on the back of
the seat in front of you that can be held onto rather than
the lap bar. They are also helpful when entering or exiting
the car. On loopers there are usually grab bars on the
shoulder/breastplate restraints.
-
GRAVITY RAILWAY:
- Old term for a roller coaster.
-
GRAVITY HUMPS:
- Also referred to as camel backs, or bunny hops. These
are a section of short hills and dips that allow the rider
to experience air time. As the car starts up the hill
riders are usually pressed into their seats. Then as the
car crests and goes down the hill it drops out from
underneath them so the riders are separated from their
seats, giving the impression of floating upwards. On well
designed humps the rider may, by pressing his feet lightly
on the floor, stay in the air for the complete section
similar to riding a horse by putting a portion of your
weight in the stirrups. On the best designed humps, the
rider will rise from the seat with no need to press on
the floor and be kept there for the duration of the
hump. Try The "Mighty Canadian Minebuster" at Canada's
Wonderland.
- Note that some hills are designed
to give air time on the way up by using inertia and a track
curvature which follows just under the parabolic curve of
the train, were the track not there. Try the third hill on
The "Magnum XL-200", Cedar Point, Ohio, or ride the front
seat of the front car on "Le Supermanage" at La Ronde.
-
GUIDE WHEEL:
- This wheel is located sideways under the car to guide
the train around a curve. Before wheels were used, the
running wheels were flanged like a railroad car, or a
smooth piece of steel would rub the sides of the track
laminations or other side plate. This caused the coaster to
slow too much. The change to wheels allowed the higher
speeds of later coasters.
- Some coasters like the "Wild Mouse"
models, use a center guide called a "mushroom wheel" because
of its shape.
-
HEARTLINE ROLL:
- This is similar to a corkscrew but with the track twisting
very tightly, as though a big pair of hands had wrung it out.
As in a corkscrew, the train does travel forward and rolls,
but the center of curvature remains close to the riders'
hearts. (Also known as a "Zero-G Roll".)
-
HELIX:
- Defined as a spiral or coil by the dictionary, it has
been used to describe both the corkscrew turn and the
spiral turn. We prefer to not use this term because of this
confusion.
-
HOLDING TRACK:
- A section of track with a brake run that holds a train
outside of a station until the loaded train in the station is
dispatched.
-
HORSESHOE TURN:
- This is a sharp, usually highly banked turn, bringing
the train around close to, or 180 degrees in direction but
much sharper than a fan turn. It looks like a horseshoe
lying flat, as seen from above. An example of one is the
bottom of the first drop on The "Cyclone" at Riverside Park,
Massachusetts (though some would argue it as being a sharp
fan turn).
-
INVERTED COASTER:
- One in which the cars are under the track as in a
suspended coaster (see that entry), but are rigidly
attached to the trucks. Riders are seated 2 or 4 abreast
with their legs and feet dangling similar to a ski-lift.
They are sometimes referred to as "stunt coasters". Since
the cars are not free to swing out in turns, they are
capable of intricate manoeuvres. (See "Suspended Coaster.")
-
LAP BAR:
- The bar that pivots toward you in your seat. It
gives you something to hold onto as well as protecting you
from getting too far out of your seat during air time.
Sometimes used in conjunction with a seat belt. On modern
coasters it is remotely released in the station by an under
track device implemented by the ride operator. Also many
cars have a foot lever so that an attendant may release
just that one cars's lap bars.
-
LIFT HILL:
- Also called the chain lift, or chain incline. This
houses the chain, trough, pulleys, and chain-return trough.
Under or near it is the motor house and electrical room to
run the chain drive that pulls the train up the first hill.
From there only gravity "propels" the coaster.
-
LIFT SLED:
- See "Catch Wagon".
-
LOOP:
- This element takes the coaster up vertically and
completely upside down. It is not in the shape of a circle
as many people think, but more of a partial ellipse called a
clothoid loop. This is to allow the center of gravity of
the train to cross the highest point of the loop and allow
the weight of the front cars to pull the rest of the train
through the loop. A circle curvature could be dangerous as
the train would have to travel further around the circle
before gravity could take over. If there wasn't enough
momentum, the coaster would stand more of a chance not to
make it through the loop. Also, a circle curvature would put
Examples are "Dragon Fire" at Canada's Wonderland and The
"Mindbender" at Galaxyland.
- Note: The term "loop" should not be
used to denote other elements which also turn riders upside
down.
-
LOOPER:
- A roller coaster that loops.
-
OUT & BACK:
- A type of coaster track layout that approximates a
squashed ellipse. The train would go "out" to the farthest
point from the station, circle around and come "back" on a
track almost beside the outgoing. It did no fancy turns or
figure 8's. Try The "Mighty Canadian Minebuster" at Canada's
Wonderland, Ontario.
-
PROXIMITY SWITCH:
- A switch located near the track that is tripped as the
train passes. Its closure signals the ride operator's
monitor board to show that a train has passed a certain
point. It's called proximity because it is close to the
train but does not have to be touched to be tripped.
-
RAIL:
- The section of track on which rest the wheels of the
coaster cars. It can be just a flat piece of steel about 10
millimeters thick X 100 millimeters wide as in the case of
the old style wooden coasters. An I-beam type similar to,
but smaller than a conventional railroad rail is used on
some single car coasters. And then there are the tubular
steel rails used by modern loopers.
-
RACING COASTER:
- Two or three trains travel the route on separate tracks
beside each other to give a racing feeling. Most racers
have identical layouts and run beside each other the entire
time. (The "Gemini", Cedar Point, Ohio.) Others part ways
after racing for part of the layout. ("Le Monstre" at La
Ronde.)
-
RAVINE COASTER:
- Traditionally made of wood, this type uses the
terrain of the area for some of the coaster's hills and dips.
This adds an extra surprise to those not expecting such drops
as judged by the height of the lift hill. In Canada try The
"Tree Topper" at Upper Clements Park, Nova Scotia which
because of the hills it's built on, has a very short lift
hill for the length of its main drop.
-
RELEASE BLOCK:
- The section of track located in the station that allows
the operator to release all restraints simultaneously.
-
RESTRAINT RELEASE:
- 1/ A pedal located on the side of a car so that an
attendant may release just that car's restraints to allow
passengers in or out, or make adjustments.
- 2/ The operator's master release remotely operated from
the booth, that releases all restraints simultaneously on
any cars in the release block located in the station.
-
SCENIC RAILWAY:
- Early roller coasters were called this. They ran very
slowly (10 - 15 kmh), and would have painted scenes or
props along the route. Modern versions of this are "Space
Mountain" at Disney World, Florida, and "Disaster Transport"
at Cedar Point, Ohio.
-
SEAT BELT:
- As in an automobile, the seat belt crosses your hips to
hold you in your seat. Most coaster buffs dislike them as
they prevent riders from rising out of their seats when
cresting a hill.
-
SHOULDER RESTRAINT:
- On modern loopers - a padded, U-shaped bar that pivots
down over the head and rests on your shoulders and breast
plate. It prevents you from excessive upward or sideways
movement.
-
SHUTTLE LOOP:
- A type of switchback coaster, often in a straight line
with a catapult instead of a lift hill, and one big loop.
The catapult's power is derived from a tensioned cable and
flywheel or weight. At each end of the run are steep hills,
one of which sends the train back through the loop, while the
one at the other end dissipates the train's energy and returns
it to the station. Try The "Montezooma's Revenge" at Knott's
Berry Farm in California, U.S.A.
- Another type is raised above the
ground with flat end tracks and the loop below them. The
coaster is propelled to the edge and gravity takes it down
through the loop and up to the other side.
- A third type, though not necessarily
a shuttle `loop', has the steep ending-hills beside one
another and uses winches or a tire drive to raise the train
to the top of each hill where it is released to run the
circuit. The "Moonsault Scramble" in Japan and "Le Boomerang"
at La Ronde represent this type.
-
SIDE FRICTION WHEEL:
- Old term for a guide wheel.
-
SPIRAL TURN:
- A very round turn, usually in the shape of a circle.
There are several types of spiral turns, some layered one
turn on top of another ("Cyclone", Sandspit, Prince Edward
Island), some concentric, where the diameter decreases as
you negotiate the turn ("Skyrider", Canada's Wonderland,
Ontario), and some at an angle to the ground such as The
"Beast", King's Island, Ohio.
-
STATION:
- The covered area housing the on and off loading
ramps/platforms and the individual corral lines for each
seat on the train. Also located here are the operator's
booth and the train attendants. Underneath is usually
located the maintenance shop.
-
STEEL COASTER:
- There are two types - The first is a steel structure
with an I-beam steel track and flanged wheels on the cars,
such as the little portable "Wildcat" used by travelling
carnivals. This type is believed to have first appeared
in the 19-0's or 1910's.
- The second type is the modern steel
supported structure with tubular steel track. This coaster
usually, but not always is of the looping type and has nylon,
polyurethane, or composite wheels. It first appeared in the
1950's.
- Note: There are also some steel
coasters which have wooden support structures.
-
STANDUP COASTER:
- One in which the riders are 2 or 4 abreast and semi-
stand, semi-sit on a little bicycle-type seat with shoulder
and waist restraints. Most are loopers. Examples: "Le Cobra"
at La Ronde, Quebec. and The "Skyrider" at Canada's
Wonderland Ontario.
-
SUSPENDED COASTER:
- One in which the cars are underneath the track. Outside
of the station the cars are free to independently swing out
on the curves giving a sensation similar to that of flying
in a small plane. Examples are The "Vortex" at Canada's
Wonderland, Ontario; and The "Ninja", Magic Mountain,
California. See also Inverted Coaster.
-
SWITCHBACK COASTER:
- One in which the train travels the length of the track,
stops and travels it again backwards. An example would be
The "Bat" at Canada's Wonderland. (See Shuttle Loop.)
- There was also an older type that
at the end of the line would curve back on itself, go through
a switch, and travel the same track but with the riders
again facing forward on the return trip, or to the opposite
side for side-facing seating.
-
SWOOP TURN:
- A turn which has a smooth dip part way through to give a
swooping feeling.
-
TRIM BRAKE:
- A brake used to slow a train to the designed speed before
a track element.
-
TRUCKS:
- The part of a coaster car that consists of the wheel
assemblies and their support structure. Also refereed to as
"bogeys" (BO-gees, with a hard `g').
-
TUB:
- Used by carnival people to denote the riding compartment
of flat rides.
-
UNDER FRICTION WHEEL:
- Old term for an up-stop wheel.
-
UP-STOP WHEEL:
- A wheel situated under the track to prevent the car from
leaving it at the crest of hills, or in looping coasters to
support the car when upside down should centrifugal force
ever fall to 1 gravity or less. Before wheels, an under
friction safety bar was used to grip the under side of the
track at the crest of a hill. It fell into disuse as speeds
increased and too much drag was encountered.
-
WAIST RESTRAINT:
- On a stand-up coaster, it's the equivalent of a lap bar.
-
WHITE KNUCKLING:
- The practice of gripping the lap bar or grab handles
very tightly during the ride. Usually associated with a
frightened novice.
-
WOODEN COASTER:
- Lovingly referred to as "woodies", they were the first
type built in modern times. This type of coaster consists
of a wooden trestle-like or steel-frame support on which
wooden laminations of 2 X 10's, 2 X 8's, and 2 X 6's were
put. On top of this a flat steel rail about 10 millimeters
thick and 100 millimeters wide was screwed.
- The cars had steel flanged wheels
similar to a railroad car to help negotiate the curves. Some
designs also had a flange underneath as a safety to prevent
the cars from leaving the track. Later, wheels were added to
the side and bottom as speeds, curves, and dips became
excessive.
- Famous wooden coasters are The
"Flyer" at the Canadian National Exhibition (now gone), The
"Cyclone", Coney Island, New York, and The "Beast" at King's
Island, Ohio.
-
ZERO-G ROLL:
- This is like a very tight "corkscrew" element where the
train simply rolls around a point roughly at the riders'
hearts. Also known as a "Heartline Roll".
Return to
The Coaster Enthusiasts of Canada
Main Page.